Scrum and away

A scrum and restarts drill for U10 and up, with where the cones go, how it runs and what to say when it is not working.

Open this drill in the app

Free to read with no account. It works at a pitch with no signal too.

Age grades
U10, U11, U12
Time
10 minutes
Players
8 to 16
Space
25 x 20 m
Kit
6 cones, 1 ball
Pitch
Wants a forgiving surface

Setting it up

A three-player scrum with a back line behind it and two defenders out wide.

How it runs

Set the scrum, feed, strike, then play. The point is the six seconds after the ball comes out, because a scrum won and then wasted is no better than a scrum lost. Eight goes then rotate everybody through the front row.

What to watch for

Make it easier

Make it harder

What it looks like when it is going wrong

What you can see from the touchline, then the one thing to say about it.

The backs standing flat footed watching the scrum
Turn round. Be moving before the ball is out
Nine arriving after the ball has stopped rolling
Be there as it comes out. Two steps early, not two late

Safety. Uncontested, no push. Stand up between goes. Age grade rules for anything that happens after the ball comes out.

The RFU's Headcase is where to go for what to do after a bang on the head. It is theirs rather than ours.

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The grades that can do it

What U10 rugby allows is the rule this sits under. Regulation 15 is reissued every summer, so the RFU's own rules of play are the ones to read for this season rather than a copy on somebody else's website. Ours included. Read against the RFU's 2026/27 appendices in August 2026.